Preview is 9:16. Pick a shape to put it in the prompt; otherwise your AI asks you.

Stained glass light, sample frame 1Stained glass light, sample frame 2Stained glass light, sample frame 3Stained glass light, sample frame 4

Stained glass light

jewel glass in a dark stone wall slowly fills with sun and spills colour onto the floor.

Light, glass & filmCalmDrawnReverent, hopeful, stillFaithGraceReflectionHopeHealing
sref-74VA6Q

How to use it

Carry most of the clip as stained glass filling slowly with sun as the message moves from dark to hope, cutting back to the speaker once or twice for the turn.

Where the speaker sits

Full scene: the scene fills the frame. Stock speaker from Pexels.

Palette

THIS IS A MOODBOARD, NOT A TEMPLATE. The style below is inspiration for the look and feel. Keep its materials, colours, textures and the way it moves, but invent your own scenes, characters and objects for this clip. You are not limited to anything shown in the preview, and nothing in it has to appear. Use illustration and animation to help tell the clip's story.

STORY FIRST. Read the whole clip before you design anything.
1. Write the clip's arc in one line: setup, tension, turn, pay-off. Name the one line that is the reveal.
2. Tag every sentence with its job: setup, context, tension, turn, reveal, example, number, contrast, list, quote, feeling, metaphor, callback, pay-off, aside.
3. The visuals carry the whole clip. If the clip shows the speaker's face, open on them (the first scene keeps them on screen) unless the person says otherwise. After that, never cut back to the speaker full-frame unless the person asks for it; if they do, only on the ending, never in the middle of an explanation. The speaker can still sit inside a scene (a corner, a split or drawn in) when the person wants to be seen.
4. Build one flowing visual story, not a new picture per sentence. Each scene covers a whole thought (one to three sentences), holds 3 to 8 seconds and turns into the next.
5. Start each scene on the first word of its sentence, or up to half a second before. Never cut mid-sentence.
6. Inside a scene, bring small details in on the words they show (an item, a tag, a tick). Earlier details stay.
7. Choose one or two recurring objects or characters in the first scene and bring them back changed. Callbacks beat new pictures.
8. Build up the same picture where you can (add to it, move the camera across it) instead of replacing it.
9. Energy: about 80 percent still, drifting or gentle. Allow one big move in the whole clip, on the reveal, for 1 to 2 seconds, then settle and hold.
10. Numbers sit on a scale (gauge, bar, table, timeline) and hold long enough to read. Contrasts are a still split or the same layout twice.
11. Feelings get a quiet image, or one of the cuts back to the speaker; never effects.
12. On-screen text names, labels or quotes; it never repeats the caption. Five words or fewer per label.
13. End every scene by settling or thinning out, or by turning into the next scene. No exit effects.
14. The style sets the look. These rules set when, how long and how calmly. If the style's own motion rules ask for more energy than this, use less.

VISUAL STYLE: Stained glass light
Slice style ref: sref-74VA6Q
One tall pointed-arch window of real stained glass set in a dark stone wall, filmed in a still, cool interior. Ground: near-black stone (#0E1014 to #2B3038), ashlar blocks with soft mortar, a stone floor in gentle perspective. Glass: irregular shards (quads and triangles, no saints, symbols or crosses) in ruby #B3261E, cobalt #1F4E9C, emerald #1F7A4D, amber #D99A1E, teal #14605C and pale cathedral #CDBF92; every pane is mottled and seedy with tiny bubbles, brighter at its centre. Lead: thick black came (#07080A, about 1.1% of the short side) with a faint cold highlight, iron saddle bars across every few rows, a small rose of eight petals at the top with a warm gold heart (#FFF1C2). Light: the window starts unlit and almost black; sunlight rises through it from the bottom pane to the top, a soft bloom glows around the glass, a pale shaft fills with slow dust motes, and the window's colours fall on the floor as a long, stretched, softened pool. Camera: a very slow breathing push, no cuts. Motion: about 80% stillness; one rise of light is the peak, then it holds and fades as a cloud passes. The one rule: the light does the storytelling, the glass never moves. DON'T: bright cartoon outlines, glowing text, flashing, lens flares, purple glass, crosses or religious figures in the panes.
Accent: as in the palette.
Frame shape: ask me before you start (9:16 vertical, 4:5 portrait, 1:1 square or 16:9 wide).
Energy: normal.

TECH: one HTML file, one GSAP 3 timeline created paused as window.__timelines.main, duration = the scene's length, transforms and opacity only.

Look rules

  • One tall pointed-arch window of real stained glass set in a dark stone wall, filmed in a still, cool interior.
  • Ground: near-black stone (#0E1014 to #2B3038), ashlar blocks with soft mortar, a stone floor in gentle perspective.
  • Glass: irregular shards (quads and triangles, no saints, symbols or crosses) in ruby #B3261E, cobalt #1F4E9C, emerald #1F7A4D, amber #D99A1E, teal #14605C and pale cathedral #CDBF92; every pane is mottled and seedy with tiny bubbles, brighter at its centre.
  • Lead: thick black came (#07080A, about 1.1% of the short side) with a faint cold highlight, iron saddle bars across every few rows, a small rose of eight petals at the top with a warm gold heart (#FFF1C2).
  • Light: the window starts unlit and almost black; sunlight rises through it from the bottom pane to the top, a soft bloom glows around the glass, a pale shaft fills with slow dust motes, and the window's colours fall on the floor as a long, stretched, softened pool.
  • Camera: a very slow breathing push, no cuts.
  • Motion: about 80% stillness; one rise of light is the peak, then it holds and fades as a cloud passes.
  • The one rule: the light does the storytelling, the glass never moves.
  • DON'T: bright cartoon outlines, glowing text, flashing, lens flares, purple glass, crosses or religious figures in the panes.

What it suits

Best for
sermon moments about light breaking through, being made whole, and slow turns from dark to hope
Avoid for
comedy, hype, data and anything quick or ironic
Content
Faith, Something emotional, Wellbeing, Personal story
Tone
Reverent, Hopeful, Quiet, Warm
Pace
Slow
Topics
stained glass, light through glass, god rays, dust motes, stone, jewel tones, dawn
Colours
#0E1014 #B3261E #1F4E9C #1F7A4D #D99A1E #FFF1C2

For AIs: this style as plain text.

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