
sref-XGWRVR
rubbery flat characters and simple chart marks in a clean explainer world.
Infographic & data · Medium
Preview is 9:16. Pick a shape to put it in the prompt; otherwise your AI asks you.




a continuous drawn world with thick even outlines that the camera scrolls through.
Turn most of the clip into one continuous outlined world the camera scrolls through, one stop per thought, with a cut back to the speaker once or twice.
Split: the scene above, the speaker below. Stock speaker from Pexels.
THIS IS A MOODBOARD, NOT A TEMPLATE. The style below is inspiration for the look and feel. Keep its materials, colours, textures and the way it moves, but invent your own scenes, characters and objects for this clip. You are not limited to anything shown in the preview, and nothing in it has to appear. Use illustration and animation to help tell the clip's story. STORY FIRST. Read the whole clip before you design anything. 1. Write the clip's arc in one line: setup, tension, turn, pay-off. Name the one line that is the reveal. 2. Tag every sentence with its job: setup, context, tension, turn, reveal, example, number, contrast, list, quote, feeling, metaphor, callback, pay-off, aside. 3. The visuals carry the whole clip. If the clip shows the speaker's face, open on them (the first scene keeps them on screen) unless the person says otherwise. After that, never cut back to the speaker full-frame unless the person asks for it; if they do, only on the ending, never in the middle of an explanation. The speaker can still sit inside a scene (a corner, a split or drawn in) when the person wants to be seen. 4. Build one flowing visual story, not a new picture per sentence. Each scene covers a whole thought (one to three sentences), holds 3 to 8 seconds and turns into the next. 5. Start each scene on the first word of its sentence, or up to half a second before. Never cut mid-sentence. 6. Inside a scene, bring small details in on the words they show (an item, a tag, a tick). Earlier details stay. 7. Choose one or two recurring objects or characters in the first scene and bring them back changed. Callbacks beat new pictures. 8. Build up the same picture where you can (add to it, move the camera across it) instead of replacing it. 9. Energy: about 80 percent still, drifting or gentle. Allow one big move in the whole clip, on the reveal, for 1 to 2 seconds, then settle and hold. 10. Numbers sit on a scale (gauge, bar, table, timeline) and hold long enough to read. Contrasts are a still split or the same layout twice. 11. Feelings get a quiet image, or one of the cuts back to the speaker; never effects. 12. On-screen text names, labels or quotes; it never repeats the caption. Five words or fewer per label. 13. End every scene by settling or thinning out, or by turning into the next scene. No exit effects. 14. The style sets the look. These rules set when, how long and how calmly. If the style's own motion rules ask for more energy than this, use less. VISUAL STYLE: Outline scroll world Slice style ref: sref-93GQ8G Outline scroll world. One continuous drawn world, a cross-section of rooms and floors, that the camera scrolls down through without ever cutting. Palette: #CFF5B8 mint, #FFE38A soft yellow, #F2544B coral, #5AC8FA sky, #111111 outline. Each room takes one flat wall colour; floors are solid #111111 slabs. Line and fill: one thick uniform black outline (about 4px at 1080 wide) on every single shape, the same weight everywhere regardless of size. Flat fills only. Texture: speckled dots on the floor bands only. Nothing else is textured. Light: flat. No shading, no gradients. At most a small solid offset shadow. Camera: continuous vertical scroll at a steady speed through the whole piece. No cuts, no zooms. Each new idea is the next room down. Motion: small looping actions all over (typing, waving, stepping, swaying). Interface pieces live in the world as rounded-rectangle cards: search bars type, toggles (rounded-rectangle tracks with square-ish knobs) flip on, bars grow, ticks draw in. Each fires as its room reaches the middle of the screen, then holds. Type: rounded sans, heavy, short, only inside interface cards. The rule: one world, one outline weight, always scrolling. Don'ts: no purple, no pill toggles or chips (rounded rectangles only), no shading, no cuts, no thin or varying line weights. Accent: as in the palette. Frame shape: ask me before you start (9:16 vertical, 4:5 portrait, 1:1 square or 16:9 wide). Energy: normal. TECH: one HTML file, one GSAP 3 timeline created paused as window.__timelines.main, duration = the scene's length, transforms and opacity only.
For AIs: this style as plain text.
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